The Iconic Game at 20 – The Plastic Guitar That Bridged the Gap Among Rock Generations

Marking 20 years since the legendary game first launched in North America, providing players everywhere the tools to feel like a rock star. Figuratively speaking, though you'd be hard-pressed convincing someone who has nailed Free Bird’s four-minute guitar solo in front of an enthusiastic crowd of friends.

Created by Harmonix, the game provided users with a guitar-shaped controller to follow coloured notes moving along the screen in time with the music. Each riff corresponded to specific notes, producing the sensation of an authentic performance.

Harmonix had already experimented in the music genre prior to teaming up with the publisher, which was acquired by Activision in 2006. Collaboratively, they established the groundwork for an unlikely massively profitable series which made a significant impact for many of the artists included, introducing classic bands to millions of gaming enthusiasts.

A former executive, former COO from the developer, recalls the initial financial challenges of licensing the songs – despite the fact the first two games primarily featured cover versions.

“We rerecorded all the music since the dollar figure was so high,” he says. “Despite having the publishing rights by themselves, it proved nearly impossible. We failed to secure bands like the Who – the publisher had virtually no money, and we were pretty convinced the project would flop. However, when Guitar Hero became a hit, album purchases and radio play were going up, everyone wanted to participate.”

He continues: “Among the remarkable aspects was how many parents reached out expressing gratitude for exposing their kids to the songs they adored. It evolved into a multigenerational thing.”

Classic Rock Finds Younger Fans

Irish blues-rock band the Answer had their track in the 2008 release the popular installment. Guitarist Paul Mahon remembers the way the game brought classic rock back into vogue: “The game provided a bigger, new demographic. Typically this had been considered music that was past it, however once it got included in the title and teenagers were finding it, abruptly it was cool. This validated the genre, eliminating the ‘dad rock’ tag. It provided all our music renewed popularity.”

In 2008, the Answer’s debut album remained unreleased in the US, meaning Guitar Hero was a key medium of discovery for the band as they went on a North American tour opening for the rock giants. “Their crew had on the song on the tour bus, and several knew us thanks to the game,” Mahon says.

Rock’s Heavyweight Spin-offs Enduring Impact

Rock’s biggest acts quickly took advantage of the series’ popularity, including bands like Aerosmith, Metallica and Van Halen featuring in specialized spin-off titles that focused on each band’s catalogue and related stories, imagery and legendary status. For example, the Aerosmith edition, it was said to have made the group more money than any of their records. It sold more than 500,000 copies in its first week, and demand for Aerosmith’s music saw an increase of up to 40% during an era as the industry faced decline.

Guitar Hero continues to inspire nimble-fingered dedication within the community. Recently, an online personality completed a remarkable feat of DragonForce’s the challenging track – a notoriously difficult anthem made popular by Guitar Hero – using a fan-made version, a no-cost alternative with similar mechanics but an array of customisation options. The song is challenging enough on the hardest setting, let alone performed at double speed and without missing a single one of its near 4,000 notes. They stated requiring nine months to accomplish.

“Guitar Hero offers a, imaginary experience. If you play other games, it doesn't imply you should use a real gun and enlist,” notes DragonForce guitarist the artist.

DragonForce had already wrapped up a successful tour before Through the Fire and Flames appeared in the third game, but Li says it made them widely recognized. “I recall our distributors informing us that we were selling albums rapidly,” he shares. “It exploded on the subsequent tour, and we performed just before top acts at the event.”

In fact, the band's visibility via the game was so immense that it risked eclipsing everything else accomplishments. Last year, the song featured in a trailer for Despicable Me 4. “In the past I thought otherwise, but now I accept it,” Li says. “If you only listen to one DragonForce song, it’s totally cool – each person has their own path in music and I'm pleased we’ve been part of people’s lives”.

Enduring Legacy from the Iconic Controller

Top-tier marketing, whether it’s for automobiles, clothes or video games, extends beyond than selling something – it evokes a longing. Did Guitar Hero harness this? “That’s exactly what we were aiming to achieve,” Dornbrook says. “The excitement of being a music icon in the spotlight. Since the beginning, the creators felt that there’s an instinctive urge to make music, and they wanted to use technology to enable everyone to do it”.

The majority of Guitar Hero games were released in just a half-decade from 2005 to 2010, including derivative titles like the DJ version, complete with a turntable controller, and the band-focused game. After that, the publisher’s interest in plastic instruments died down, except for a brief comeback several years later.

Games like Clone Hero and newer releases have kept the scene alive, with set to be a new product from the original publisher on the way. A new studio has entered work on their first rhythm-based title. The initial creators are participating in advisory roles. Is the world ready to embrace a new entry in the spirit of the classic?

“We thought such titles might become like Madden allowing annual update every year,” he remarks. “There’s so much new music that it could be evergreen, so I’ve always been hopeful. There’s no reason for it to persist for future fans.”

Regina Miller
Regina Miller

A freelance journalist covering UK gaming culture and industry developments.